Buzz Lightyear Space Ranger Spin | Magic Kingdom
Located in the heart of Tomorrowland, in Disney World’s Magic Kingdom, Buzz Lightyear’s Space Ranger Spin provides an exciting experience for the entire family. Let’s face it, many of the rides at the Magic Kingdom are heavily slanted toward young children. But Buzz Lightyear allows for the entire family to shoot aliens, compare high scores, and get those competitive juices flowing!
In this article, we will take a look at a brief history of this ride, and provide details as to what you will experience on this attraction. Then we will take a look at the best times to ride Space Ranger Spin, and how you can avoid long lines. Finally, we’ll give you a few pointers that can help you achieve a high score and be the envy of your touring party!
History of Buzz Lightyear Ride
There are three versions of the Buzz Lightyear Ride. One is in Disney World, one in Disneyland, and the other is in Disneyland Paris.
All three rides were re-engineered from existing ride. In Disney World, the ride is in Tomorrowland, in the south show building. The original name of the ride was “If You Had Wings”, an aviation themed ride. Although many different companies sponsored the ride, the ride was aviation-oriented until January of 1998, when it was transformed into Buzz Lightyear’s Space Ranger Spin, a ten month refurbishment.
Unlike the predecessors, this ride was an instant hit, and immediately became a crowd favorite, for children and adults alike.
The ride lasts for 3 minutes, and consists of a slow-moving car with two laser guns that are used to shoot targets and rack up points. Since there are two guns, you can compete with the person seated next to you. You can also spin the car around 360 degrees, to hit targets to the side and behind you. However, only one set of controls exists for each car, so it’s impossible for both players to directly control the scoring.
While different targets can help you achieve different points, there are a few tricks that we will go over in the next section that are guaranteed to help you get the highest score in your group!
Tips and Tricks for Fast Touring and High Scoring
As with any attraction, the absolute best time to ride Buzz Lightyear is first thing in the morning, as there are no waits. However, as we’ve gone over in our Magic Kingdom touring plans, Fantasyland is always where you want to start the day, so we don’t recommend starting your day with this ride. Without a fastpass, Buzz Lightyear will heat up around mid-day and have it’s longest lines of the day around early afternoon. Generally, the ride will cool off after 6pm. However, the good news is that this is a fast loading ride. Unless it’s the busy season, you can expect your wait to be less than 15 minutes if you ride in the evenings. Our favorite time to be in Tomorrowland is at night, as the crowds often move to other areas of the park during this time period.
The ride is Fastpass + eligible. A word of caution though. Due to the relative ease in which you can ride this attraction, we don’t recommend using one of your 3 FP+ choices for this attraction. Instead, choose Space Mountain, Splash Mountain, or a character meet and greet.
First of all, I always recommend not worrying about your score on the first ride. Just try to get familiar with the blasters, know where the high point targets are, and get in some practice. Once you have done that, you are ready to try and get a high score! To get a high score, there are a few things you need to know. Let’s go over them all!
- You don’t need to continuously fire the trigger! Many of us have worn out our trigger finger trying to fire it over and over. What we soon learned is that all you have to do is hold down the trigger! Unlike Toy Story Mania, which tracks your accuracy, there is no accuracy bonus on this ride. Hold down the trigger, fire away and aim!
- The best point target is in the first room! You will see a big orange robot to your left. Begin hitting the inside of his left hand, and avoid all other targets in the room.
- As you begin leaving the first room, flip your car around and look for a giant claw on the other side of the orange robot. On the underside of this claw, you can get 100,000 for each hit to the target!
- The volcano in the 2nd room. As soon as you pass the claw, turn your seat around to the right side and try to hit the top of the volcano. The target is worth a lot of points if you can make the volcano erupt! You can usually hit it twice if you stay focused on it.
- There is a battery room. Try to hit the batteries at the bottom. If you connect, they will fall over and you will usually get 50,000 points. But at times, other people will hit the batteries and you won’t be able to get them all.
- When you get to the tunnel, try and hit the spaceship as it stops, and a black Z appears on the body of the spaceship. It is very tricky, because there are many people trying to hit the same spot. If you can hit, though, you can get 100,000 points!